Audectra v2.0.0 has been released!

I am very proud to finally being able to announce, that Audectra v2 is now released! Since the initial release of Audectra, this is by far the most massive update ever, I love it! Hope you will like it too! And, of course, this update is included in your Audectra Pro / Business subscriptions as well!

Whats new in Audectra v2?

There is very little in common between v1 and v2 apart from the user interface design. Here is a little sum up of all the new features. There have been many optimizations and improvements under the hood as well, you might find the spectrumgraph much more detailed and crisp clear now, for example. Make sure to also check out the updated guide for the user interface, if you find the new user interface somewhat confusing.

Product Features

Addressable RGB Pixels

Control your addressable RGB strips and panels, like WS2812B for example, with various effects from Audectra. Of course you can still control simple non-addressable RGB strips as and panels as well, if you want to.

 

 

Multiple Clients

Your setup is has too big panels or too long strips, which your controller can’t handle? Simply split it up into multiple sections, where each section is updated by its own controller, and everything will be fine! Audectra is able control multiple clients over serial interface and/or LAN/WLAN, utilizing the common protocols TPM2 and TPM2.Net to pack the RGB data.

 

 

Multiple Channels per Client

In addition to controlling multiple connected clients, Audectra is able to handle multiple channels per client as well. This is especially useful, if you have many smaller strips or panels you want to control.

 

 

Intuitive Patching

Splitting up the render output of Audectra to several clients/channels can be easily done with the patching wizard. Currently only rectangular or square patches are supported.

Bindable Effect Settings & Triggers

Simply bind effect values, like the intensity of the fire effect, to a music feature, lean back and enjoy! Audectra calculates each music feature, like beats or signal energy, in real-time and updates each of your bound effect values for you.

Create/Modify Effects

Don’t like our effects? Feel free to modify them or create your own ones! Coding your own effects is really simple with Audectra’s effect helper and particle system.

Effect Layers

One effect sometimes ain’t enough, right? With Audectra, you can easily stack them up and combine them with various blending options.

Multiple Projects

Your patching and layer configurations for an output render are summarized into a Project, which you are able to save, load, disable and enable. With Audectra, you can run multiple projects at a time.

Multi-Threading Architecture

Audectra is able to render projects and calculate music features in real-time, thanks to its multi-threaded architecture. This allows Audectra to scale perfectly with your CPU cores.

Real-Time Visualizations

Beside rendering your projects in real-time according to your bound music features, Audectra also offers some beautiful real-time visualizations like the spectrum graph, the wave graph and the dashboard.

License Comparison

Here is a comparison of all available licensing options:

BasicProfessionalBusiness
for non-commercial usefor non-commercial usefor commercial use
1 ClientUnlimited ClientsUnlimited Clients
1 Channel per ClientUnlimited Channels per ClientUnlimited Channels per Client
2 States per ProjectUnlimited States per ProjectUnlimited States per Project
2 Layers per StateUnlimited Layers per StateUnlimited Layers per State
Future Updates IncludedFuture Updates Included
Forum SupportForum SupportForum Support
Email SupportPrioritized Email Support

What do you need?

If you want to control an addressable strip or panel with Audectra, you will need

  • A strip or panel with addressable pixels (WS2812B for example)
  • A TPM2 or TPM2.Net capable controller, compatible with your addressable pixels
  • A sufficient power supply

Building your own Audectra setup has never been as simple than this! The DIY guides will be updated soon for detailed information.

Whats up next?

I have so many more ideas for future releases of Audectra, but first I need to update all the information on this website, before actively continuing development. You can definitely expect much more to come, because I am far from being done here.

Website & Forum

Many pages on this site, like the DIY guides or the about page, still need to be updated to fit Audectras new capabilities. The current forum is more troublesome for me than it is helpful for you, which is why I need to move to a different forum solution. It will be much easier for me to keep it up to date and integrate it into this website, saving me tons of time, which I could spend on further development of Audectra. You will be able to use this new forum for support tickets, feature requests and to share your awesome projects – I’d really love to see what you create with Audectra!

Audectra

There are a few things I want to tackle in further minor releases, before moving on to develop the next major release.

  • Cleanup and release source code for Arduino or Teensy controllers
  • Reduce startup time of Audectra by saving the effect compilations
  • Save all your feature bindings from your layer settings in the project file (currently they will be lost)
  • Ability to update all effects directly from Audectras Github repository.
  • Configurable effect availability (effect visibility depending on project type – either strip or panel for example)
  • Better documentation for current effects and further development on future effects (many effects haven’t yet been released)
  • Improve GUI and user experience in the current GUI
  • Check compatibility with Philips Hue products
  • Check compatibility with PC peripherals with RGB lighting

In the next major release of Audectra, I want to fix a problem I’ve come along the way on developing v2 – I’ve reached the limitations of this current GUI. So, as soon as v2 is running rock solid, I will start on developing a new GUI for Audectra with a massively improved user experience and an easier integration of further developments.

Comments are closed.