Overview
Audectra is a powerful and highly customizable system for creating audio-responsive lighting solutions. It is capable of rendering audio-responsive scenes for displays, addressable and non-addressable targets (strips or panels). You can choose from a bunch of music features, like the signal energy or the beat for example, without having to worry about the calculation and complexity behind any of them, because Audectra efficiently takes care of that.
Create unique audio responsive visualizations with Studio that are synchronized and controlled within a scene. Then import and render them with hardware acceleration on a stage. The rendered visualization output can be patched to multiple bridges connected to the stage.
Features
Scenes with multiple Visualizations
Make a scene with multiple visualizations and different canvas sizes. These visualizations are synchronized and controlled within the scene.
Visualizations with multiple States
Each visualization can have multiple states, where as the currently active state defines how the corresponding visualization is rendered.
States with multiple Layers
Build unique visualization states by combining multiple effect layers via configurable blending modes.
Binding Node Network
Make your visualizations more dynamic by binding compatible layer settings to customizable node networks, giving you the power to link real-time audio features to your effects.
Beat-Synchronized Scene Timeline
Control the state flow of all visualizations within your scene via the scene timeline, which is synchronized to live beat-detection when running your scene.
Live Audio Processing
Use live processed audio feature signal nodes within your node networks to create audio responsive scenes.
Hardware Accelerated Rendering
The rendering pipeline utilizes your GPU to accelerate the rendering process of your scenes, allowing you to create bigger and more complex visualizations.
Stages with multiple Bridges
Configure multiple bridges to your stage.
Bridges with multiple Channels
Some bridges, like the TPM2 or the TPM2.Net bridges, can have multiple channels configured.
Patch Visualizations to Bridges
Map the visualization output of scenes running on your stage to the configured bridges connected to it.
Stage UI
Configure and control your stage via its own dedicated web user interface.
Import/Export Scenes to/from Stage
Import and export scenes to or from your stages.
Play multiple Scenes on Stage
You can play multiple scenes on a stage simultaneously. While this may require more rendering power, the real-time audio processing core is shared across all scenes.
Multi-Platform Support for Stage
Stage is currently available for these platforms:
- Windows (x64),
- Linux (x64),
- Linux (ARM64).
Supported Bridges
You can configure different kind of bridges for your stages.
- Fullscreen: Render the patched output directly to a attached screen.
- TPM2: Sends the patched output to a connected serial port via TPM2 protocol.
- TPM2.Net: Sends the patched output to a TCP/UDP endpoint via TPM2.Net protocol.
Stage Autostart
Configure your stages to automatically start with your operating system and start playing your scenes.
Layer & Node SDKs
Create your own layers or nodes with the provided SDKs.
Prices
Home
for personal use.
Studio
- unlimited visualizations per scene
- unlimited states per visualization
- unlimited layers per state
Stage
- unlimited bridges per stage
- unlimited channels per bridge
- Annual subscription with renewal discount
- License locked to machine
- included support (GitHub Issues)
Professional
for commercial use.
Studio
- unlimited visualizations per scene
- unlimited states per visualization
- unlimited layers per state
Stage
- unlimited bridges per stage
- unlimited channels per bridge
- Annual subscription with renewal discount
- License locked to machine
- included Support (GitHub Issues, Email)
* Annual subscription price. Early access discount (50%) included. Any applicable VAT excluded. Prices are subject to change at any time without notice.
Early Access
Please bear in mind, that my products are currently in early access. As such, they
- are not feature complete, meaning the list of features presented above will be extended.
- are not (yet) recommended for production use.
- may receive breaking changes with future software updates.
- may contain some unpleasant bugs.
With that said, I thank you for your support by purchasing the early access licenses for my products, your valuable feedback and all the features you request. This is what drives me forward and allows me to continuously improve them.
Thank you for using my products! ❤️